Please wait while we enable your Account

0%

Contacting Amazon Web Services
Deploying Cloud Servers, Storage, Transcoding & Database Servers
Deploying Global CDN
Deploying Firewall & Enabling Security Measures
Deploying the CMS & Admin Module
Deploying Website, Mobile & TV Apps framework
Creating your FTP account
Finishing up all the modules
Preparing for launch

Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Virtual Reality (VR)

Basically, Virtual Reality (VR) means near-reality. It is an artificial environment that is created with software. VR allows a person to manipulate and experience the environment as if it were the real world. The computer is transformed into a gatekeeper to this artificial world by simulating as many senses as possible, such as vision, hearing, touch, even smell.

Commonly VR effect is created by special VR headsets. When users wear these headsets, they can view the virtual environment on a small screen of the head mounted display that is attached to the headsets. Users can also hear the sound by using the earphones attached with these VR headsets. VR environment can also be created through specifically designed rooms with multiple large screens.

To maximize the immersive experience of VR, live streaming services play a pivotal role by enabling real-time interaction with the virtual world. These services allow users to join live events, experience guided tours, or even collaborate in shared digital spaces, all within a VR environment. Through the integration of live streaming, users can participate in interactive sessions with others globally, making VR not only a solitary experience but a communal one. This blend of VR and live streaming services opens up endless possibilities, from virtual concerts and sports events to educational seminars, making immersive and collaborative experiences accessible to everyone.

 
Related Terms :
Try Muvi One Free
For 14 Days

No Credit Card Required

Free Trial

Upcoming Webinar

Mastering Content Licensing: Strategies for Platforms of All Sizes
Mastering Content Licensing: Strategies for Platforms of All Sizes

The content licensing landscape is evolving rapidly, and platforms—whether established networks or emerging streamers—must adapt to stay ahead. Building content acquisition strategy effectively is essential for platforms looking to expand their libraries, reach new audiences, and remain competitive in a changing market.

In this session, Tyler Massey, SVP of Global Sales at our content licensing partner, allrites, will share key insights into today’s licensing environment. He will outline practical strategies that platforms can use to secure high-quality content efficiently and affordably.

Key Takeaways

  • The State of Content Licensing Today – How market shifts impact platforms of all sizes.
  • Big vs. Small Players – Key differences in licensing strategies for major networks vs. niche and independent streamers.
  • Solving Licensing Challenges for SMEs – How allrites’ CaaS platform simplifies content acquisition and speeds up distribution.
  • Smart Content Buying – How to license film and TV content effectively without unnecessary costs.

Upcoming Webinar

April 22

8:00 AM PST

30 Minutes
Headphone

Can’t find what you’re looking for?

Please drop your query on the contact us form, and our OTT consultant will reach out to you shortly with answers.

Please drop your query on the contact us form, and our OTT consultant will reach out to you shortly with answers.

  • Launch Your OTT Platform

    No coding. No revenue share.