According to a new research, Virtual reality (VR) and other immersive technologies are driving much better user engagement for video advertising. The study was conducted for immersive technologies including mobile virtual reality (VR), augmented reality (AR) and 360° video and found … Continue reading
According to a recent Consumer Technology Association, the US Virtual Reality headset sales are set to reach 2.5 million units in 2017, 79% up from 2016. According to CTA’s latest ‘US Consumer Technology Sales and Forecasts’ report, virtual and augmented reality … Continue reading
Sina Weibo, which is also called as China’s Twitter is going to host the next NFL games live broadcast including the Super Bowl. First time a sports league will live stream games on the service and Sina is also going … Continue reading
It’s been at eventful year of Video Streaming & Live Streaming – From LIVE Presidential Debates on Social Networks to Nat Geo’s 360° Video of Antarctica Journey everything was streaming instantly over the air. Video Streaming has been the talk of the year. We … Continue reading
Hey Guys..!! How are you all feeling letting a very interesting year go..? Nostalgic, is it? Every year we feel the same. However, 2016 has been a great year for us, video streamers. It has given us a lot to … Continue reading
Based on a Tracker research program from the International Data Corporation (IDC) on the emergence of Augmented Reality (AR) and Virtual Reality (VR) headset market, there will be huge worldwide shipments in AR and VR headsets. The worldwide AR and … Continue reading
According to a recent 2017 prediction report on how trends and events that will shape OTT video, digital advertising and VR in 2017, it was predicted that OTT video revenues will pass $50 billion in 2017. The report also highlighted following: Top … Continue reading
Another eventful year in world of video streaming comes to end. 2016 was a quick year, full of innovations and launches. We’ve seen fads come and go, but there were many trends in this year that made impact. We’ve seen … Continue reading
According to a Strategy Analytics study based on the VR app stores of Samsung GearVR, Oculus Rift, and the VR Steam, Games and Education top App categories in all the VR App stores. Though Games top all the categories, but the number … Continue reading
according to a new VR study by Parks Associates, 50% of consumers who try a Virtual reality (VR) headset, make plans to buy a headset, and 15% actually then buy it. This research highlighted the importance of personal experience in driving … Continue reading